Enemy bases now have searchlights which look pretty enough but dont really seem to make that much of a difference to the gameplay.Leaning forward in your chair, your breathing grows shallow and silent, as if any noise you might make could alert them to your presence.
As your squad approaches, your helicopter squadron arrows over the enemys heads. A small part of the laser defense network fencing in the base is down, creating a gap large enough for your elite squad to enter. They set about laying waste to the enemy power facilities as you switch your attention to the subterranean APC you have lurking undetected beneath the base. As the enemy garrison begins to slaughter your infantry, the APC emerges unchallenged on the now unmanned quiet side of the base. One manages to crawl his way through the defensive fire to enter the nearby factory. Your infantry squad lies dead or wounded on the ground, and as the enemy turns its fire on the now useless factory, you sit back in satisfaction. It was originally due in 1997, but was held up after Electronic Arts bought Westwood, the games developers, from Virgin last summer. Follow-up to the popular Command and Conquer: Red Alert, the new game brings the concept forward a decade or seven, to a post-apocalyptic-style future world. Tiberium, a strange and mysterious mineral which sprouts from the ground, has covered much of the planet, killing or mutating most of the human race with its deadly emissions. Through the ruined cities and vast tiberium fields, two forces fight for the planet. Its a straight up fight, good NATO types versus the religious fanatics with the mad and sadistic frontman. As fans will know, the good guys are the Global Defense Initiative (GDI) and the cultists are known as the Brotherhood of Nod. A similarly equipped opposing faction is doing the same thing elsewhere in the area. Your task is to use any means necessary to defeat the enemy. Perhaps rather too familiar - the mechanics of controlling your base have only been marginally improved. Clicking on one of the unit pictures on the right-hand side of the screen starts its construction. Build orders can now be stacked (although only up to a maximum of 5), but you cant queue the building of buildings (because Tiberian Sun has retained its predecessors quaint system of being forced to place the building only after its been built). A basic, if slightly awkward, waypoint system has been added for movement. You set the waypoints and assign units to them, rather than being able to SHIFT-click waypoints on the fly. You can set rally points for new units fresh from barracks and war factories. ![]() ![]() If youre used to the more refined interfaces of Total Annihilation or Starcraft, the Tiberian Sun offering may seem a little stark.
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December 2020
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